Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into the bellies of troll-cats, they dwell apart among the wide white peaks, raiding, scheming, speaking to animals, willful and without trade or diplomatic discoursethe witch-women and amazons.
They dominate and divide the Devoured Land. Who can see this ending well? Featuring the Eloi! The Suck-Thing! The Loi-Goi! Osuka the Talkative! This is entirely accurate. Her swarm is nearby. A fallen clone of King Ovv lies A thin blue powder is marbled into An arctic fox named Orthening Weeve broken on the ice, holding a sword of Three Ulvenbrigad the snow on the north bank of the creeps across the subtundra, seeking Ektesvarsk and bleeding a substance heading to the Garden of Emptiness F3.
Collecting it with gloves will the rat known as Ribboned Jenny yield two doses of Forgetting Dust, H5. She is high-born and considered like caramelized agate.
Herbs found only on Mount Hellebor cling to his 6 collecting it without gloves will yield a delicacy. The road from Rottingkroner ends A stone monument carved with the What appears at first to be a barren here in a field of accumulated surface A pile of eyes lies here, tall as a horse, Sign of the She-Goat is hammered into white tree emerging at an angle from hoar and scree.
This is a relatively safe each impaled on a bodkin. It is unclear the semifrost. Digging beneath will things that collected in it. A charm to St. They will join 8 provisions, and crossbow bolts. Regardless of shape future selves of the PCs. Two encounter checks on the map, each area measures 6 miles across. The Complete City Kit should he or she have access to that remarkable and indispensable tome. A2 A small case in red frogskin lying in the dirt har- A7 bors a love potion and a candle whose light exposes A murder of crows under Black Sky scavenge a fae, false, invisible and magical things.
They snatch at both her A3 jewelry sp worth and the branded skin beneath. Shifting winds have revealed a princess volun- tarily encased in ice for one thousand three hun- A8 dred years. Choard, the sacred bastard, wallows fever- diately flee but improbably cross paths with her ishly in a rockpiled redoubt at the center of the hill liberator with Jennifer-Aniston-movie-esque fre- and the approaches are thick with scarred senti- quency forever thereafter. Mauthlic Gaunt is, one hopes, some kind of anthropologist.
At any rate, he has a trunk full of A4 dolls and effigies gathered from across the con- A pack goat named Sprogsmal trundles across tinent. If the party tells him about the snow man the plain, its mistress, a poet, long dead. Its saddle- in Eelhome, he will pay them sp to take him bags contain poems worth sp to anyone with a safely to it, and will reward them with sp more large purse and a respect for quality literature.
A5 B2 Fourteen children ages Armed and averse A party member will feel their foot snap through a to adult supervision. This turns out to be the wing of which she will read if threatened.
A Magic-User examining this skin for two weeks will gain a level—providing they can read the lan- guage of serpent skins. One These lie—Thridi was raided months ago by the has the Whispering Panic spell stabbily tattooed on Ulvenbrigad, and this show of shelter and warmth her left arm.
The Spitter is a foreign scholar monk who sits contemplating the mountains and the nature of C1 truth. Using medieval standards for both, pick A surveyor lies dead. Worms crawl into him and a distant land and a sexual impropriety.
He hails then out again. His notebook contains a sketch of from the first and has been exiled for the second. He is evil if jerkin, and the names of 2 drowning demons. C2 B5 Pearlholders have nailed a pair of lovers to either Low slanting walls of larvikite slab form the side of a yew, inverted, with three large nails out- home of Pleasant Lora the alewidow, who brews side one of their churches.
One stake through their a storied bock. One woman this lager that her home is now about as close as is dead, the other will be soon. Her dying wish is the western Devoured gets to a trading post. Her vengeance. Their crime was never explained.
C3 B6 A bridge above the lair of two trolls, Gruntling A large and unusually cryophilic plum tree is and The Fibbing Troll, provides the only access to home to Ratatoskr, the Slandering Marmot. There is also a scroll with a random Witch constables have tracked the Arsonists in Area 2F Spell on one of the dead victims.
From the Days of the Threshold April until the Days of the Rainsnout November the route thaws and this route is inaccessible. Neither knows thick here. An encounter roll of indicates an the other is a disguised immortal. They C6 discuss politics and the sea. This wood is the territory of Transcending Mas- sacre and her drift of 16 snow leopards. D4 A parliament of owls nests here, ruled by Stryx. C7 Their vocabulary is growing. If the party has The witch called Thorn passes through the already had an owl encounter but has not sum- wood riding her wolf, Lair Abbess on her way to moned them, they will only hear them hooting.
She will be offended if fel- low travelers refuse her gifts of lutefisk and dog- D5 head pie, which are, of course, poisoned and will Prince Nygnengeth of Nornrik and eight hunts- turn them into lemmings. It does not exist. Like a rusted-out collander, skeletal black They are Fighters of whatever level you prefer.
There are only two bodies hung D6 from the vaulting woodwork, a useless surgeon Speaking of massacres, this area of the wood and the author of a despicable crab pudding, both contains the home of a lone girl whose family has installed by the Ulvenbrigad in an extending web been slain by leopards or wolves.
There is a beetle of their own entrails through which small animals in the bath and no chairs. D7 D1 On the edge of the forest lies the Sevenfold Mammoth skulls and the smell of butchered geese Tower, containing seven temptations, seven curses announce the southernmost rim of the territory of and seven treasures.
These Amazons dwell in the dead batteries and outworks of a lost castle or D8 fortified city. Approaching from leeward, the party A small black ceramic jar in an abandoned water- will see the leaning and snow-covered ruin-homes mill contains a vial of poison and a scroll inscribed striped in bright yellow with luminous paint.
D2 E1 Mist like clotted milk. A failed passive Bush- A machicolated tower set into a section of other- craft roll brings the party out in an adjacent area wise demolished face wall is home to the assassins other than the one they intended.
Their training and meditation rooms are home to a wide variety of data about targets— physical, social, geographical, and astrological. These are the ashes of dead children of sentry turret carved from the rockside, hung with the Frostbitten Moon clan, stymied by the tide on wolfskin and loaded with snares, provisions, and their way down the Slith to the Halls of the Fallen. Any witch will pay sp per F1 orb, which they will use to make terrible monsters. Largely useless, the tiny trading post known as Eelhome is remarkable for two reasons: it is home to a E3 competent physician Int 16 and to a massive anthro- The Dim Fortress lies, sunken and concealed, pomorphic snow effigy with tree branches in place of beneath the peak of Mount Hellebor.
Amid many arms—its purpose unknown. The snow statue is dec- perils and dangers, Nidhoggr lies imprisoned orated with vegetables and sagging hessian. Behind a frozen waterfall the party will find three covered pit traps filled with sharpened icicles. The eastern slope of Mount Hellebor is known to the Amazons as the Garden of Emptiness not E5 because of the ' chasms that rend the rock, but A severed tongue rests on the north bank of the for the unusually efficient and painless strains of river.
Sisters here for the same purpose, indicates Ulvenbrigad, The Thirteen. E7 A pile of eyes lies here, tall as a horse, each F4 impaled on a bodkin. It is unclear to whom this Dominating this area is the great round bowl message is intended or from whom it emanates, of The Swallowing, a glacial Lake ringed by 10' of though presumably they know—their friends hav- flat path and bouldered slopes in every direction, ing returned from whatever they were doing with thus giving the party a choice of venues in which to far fewer eyes or bodkins than they left with.
The Ulvenbrigad left this into a series of pinnacles, linked occasionally by offering—they claim the yellow-eyed wolf that rules natural ice bridges. Treat encounter rolls of this area from an overgrown chain of low, barrel-like as an owl encounter by day or crows by night. Collecting it with gloves will yield two doses of Forgetting Dust, G4 collecting it without gloves will yield confused A spidering of pink lichen and a dead goat.
G5 F7 An abandoned fortress sinks into a high crag, A stone monument carved with the Sign of the flooded by its own moat. The knee-deep waters She-Goat is hammered into the semifrost. A mes- inside contain strange rays and misshaped ratfish— sage in an ancient dialect of the Amazons reads and sp worth of pearls in a water-sealed box. Digging G6 beneath will reveal sp worth of coins and An arctic fox named Orthening Weeve creeps grave goods spread across hundreds of graves—all across the subtundra, seeking the rat known as of it cursed.
Ribboned Jenny H5. She is high-born and consid- ered a delicacy. A charm to render crawling creatures his aging cook and 6 retainers, heads toward Rot- immobile for six seconds is carved into the bone; tingkroner to hunt with a vassal lord. Except his it works once. Their leader, eight-eyed Mali- tower attached to half a bridge. The white witch cia Orgen, is wondering what mad queen Rindr is Frost dwells within, and an owl known as Tormentor up to.
The H5 angelfish in the lake grow to be as big as bats. Five crates rest on a cliff edge high above the sled that pulled them. One contains salted cod, one H1 contains sp worth of aquavit, one contains an A rimless wheel reaches from the white ground occult text with the names of 4 drowning demons like a failed hand, marking the resting place of a and a map to the entrance to the Dim Fortress, one doomed merchant caravan.
Successful Bushcraft contains a sleeping snow leopard, one contains will reveal the footprints leading away from the beets and Ribboned Jenny the champion rat. Her dead merchants and slain fjord horses belong to a swarm is nearby. Searching the area long enough H6 to trigger an encounter check will turn up sp A fallen clone of King Ovv lies broken on the plus the remains of a cunningly-wrought leopard ice, holding a sword of Ektesvarsk and bleeding cage made of ektesvarsk worth sp that lies just a substance like caramelized agate.
Herbs found beneath the snow. H2 Limbless and malformed creatures dead of H7 exposure or starvation surround a translucent pool The road from Rottingkroner ends here in a field of viscid aqua that reshapes whatsoever it touches.
This is a Mutant carnivores frequent this Misshaping Pool relatively safe area and a successful Bushcraft roll to feed on the damned—see Misshaped Animals will easily turn up an ermine or game bird worth pg 47 and Deformations of the Misshaping Pool eating. There is a statue of St. Hexagonal terraces of packed ice built against the mountainside form the redoubt where the H8 Maggot Sisterhood have made camp with their Duke Dethelredd Lvl 7 Fighter was sent to the spitz-hounds and warswine.
They will join trav- accommodation. Unless Ratatoskr or some other creature is being followed to the entrance, the only way to discover it for the first time is to make three successful Search rolls in a row assume a maximum of 4 such rolls may be made in a given day. Much of the original Dim Fortress has been annihilated by time and geology, but the areas here represent what is still accessible. Assume ceil- ings are ' high unless drawn onto the map. The walls are made of black stone carved with scenes of primordial myth nearly abraded into abstraction.
There are no doors except where drawn in on the map and there is no light. Remember to describe only what the party can see via the light available to them. Iron ladder inside leading down to the top floor of Place of Serpents. Place of Serpents: A 7-floor library written in the skins of reptiles lined with a grid of rectangular shelves, each home to Oddly-Angled Room: Crevasse from a snake.
No stairs or ladders left long-ago earthquake separates other than the one leading from room from the corridor leading to the Long Hall into the center of it. Each to lower themselves into. If anyone wants to read the serpents—they contain arcana and lore from the earliest era of the earth—reading The Necrobutcher sleeps at the them all will take eight weeks bottom of the Place, will awaken and will raise any spell-caster when anything comes closer than one level.
Doing this requires the the 4th floor of the Place or when ability to read serpents. There seen by anything not moving silently. Throne Room: Torches in sconces light room but only function here. Limbs of ancient warriors rise from foul water.
Darkthrone rises from pile of skulls. Upon it—King Ovv. Belphegor will be summoned from the waters here if the witches make If Ovv is undisturbed, he will not move Beneath pool lies the concealed it inside. Then he Prison of Nidhoggr. He will The Darkthrone itself is a hard, black stone unknown to geology. Sitting on it not attack the witches or their allies.
Its flexible body once was a deformed goat and all the bones seem means, despite its size, it can and will pursue parties that flee to have been pulled out of its body while it was through even the smallest doors and windows. Shaft in the center of still alive. Pack contains a partial map and sp worth of gems. To simulate this map, show the players the actual map for three seconds. Black Room: Permanent Darkness effect on room.
Will throw victims into the Plaguepit. Contains gp and 3 miraculously preserved and stoppered potions which will heal d8hp each. Anyone touching the liquid will contract Seething Pustules see Plaguewielder.
Not obvious, but cage has become very weak. If provoked, she will rip the cage open in one round. Oddly-Angled Room Locations Crevasse from long-ago earthquake separates This section repeats the room descriptions from room from the corridor leading to it.
Cryptic Slaughter Long Hall Bushcraft roll will reveal this once was a Secret door in floor to the Place of Serpents can deformed goat and all the bones seem to have be found by noticing uneven joint in the stonework been pulled out of its body while it was still alive. Iron ladder inside Investigation will trigger an attack by 6HD knot of leading down to the top floor of Place of Serpents. Its flexible body to a snake. Shaft in the center of the room is openly 7th floor. Pack contains a of the earth—reading them all will take eight weeks partial map and sp worth of gems.
To simu- and will raise any spell-caster one level. Doing this late this map, show the players the actual map for requires the ability to read serpents.
There are 5 three seconds. The Necrobutcher sleeps at the bottom of the Place, will awaken when anything comes closer than the 4th floor of the Place or when seen by any- thing not moving silently. It can reach up to the 5th floor with its weapons and will try to knock foes down into the bottom of the Place with it to trap them—will climb toward the party otherwise.
Plague-rav- Torches in sconces light room but only function aged but now sterile corpses on the floor. Upon Plaguepit it—King Ovv. Contains gp party is within ten feet or until they dive down into and 3 miraculously preserved and stoppered the water. Then he will open his eyes, ask who they potions which will heal d8hp each. Anyone touch- are and from whence they came, and ask questions ing the liquid will contract Seething Pustules see about the new age until he grows bored, and then Plaguewielder.
He will not attack the witches or their allies. Will throw victims into the unknown to geology. Sitting on it raises a crea- Plaguepit. Beneath pool lies the concealed entrance to the tunnel to the Prison of Nidhoggr. Belphegor will be summoned from the waters here if the witches make it inside. Ask for their Search skills, Spell doned but relatively intact, with impressive double saves, Wisdom scores, current hit points. Look doors. Feel free to vary the cosmetic continue until the 2nd PC has made a decision details of the tests, especially if you have more about the Wrath or Gluttony Test whichever they than four players and so have to repeat them.
The encounter first , then move to the 3rd PC etc. Read eree them until they make a decision about another through the entire scenario before running it so test or meet another PC, then continue around the you can get a handle on how it works.
Keep going until all living PCs have met up. If there are more players, gone mad, near death. They Use the map next page that matches the num- appear just to provide a cliffhanger moment and ber of PCs you have. Ideally, all of the characters will enter the tower quickly. If not, describe some winding unlit stone corridors, with various arbitrary lefts and rights until they do enter. If some still wait outside, describe an immense and ornate door, untouched for centuries, unlocked.
The ceilings are 10' high, the walls are invulnerable, the corridors are well-lit by torches in sconces. As soon as the entire party is inside—or the door is opened—describe a wave of black engulfing everyone, they feel disoriented. Left: approximately PCs. The PC feels themselves disoriented, screaming, 60' away, a small, very weak-looking Trollkin tiny missing an arbitrary percent of their hit points this troll—stats as dog.
Make each room can, within the bounds of friendship with his or her seem cosmetically different and make it seem like the players, and immediately ducks around the corner. Right: Screams of another PC the corner.
PC what they want to do. Either way, unless all the prised to see someone else. PCs, after at least one has encountered the Gluttony Test …a previously overlooked door behind them will Gluttony Test: open, revealing an ornate room full of polished black Another T junction as above. As a forensic psychiatrist and famous TV personality, Dr. Colin Powers seems unstoppable.
But his wish sours when he receives an anonymous letter containing images of horrifically mutilated victims… Detective Inspector Jack Carver puts closing cases ahead of the rules.
Determined to prove himself to his politically obsessed boss, he seeks the expertise of the former profiler on a grisly dismemberment.
But when Doc Powers shares his own gruesome photos, Carver suspects the nightmare is only beginning… Can Doc and Carver piece together the macabre murders, or will they fall victim to the butcher? Read Mutilated to join the hunt for a surgically ruthless killer today! This title concerns the different ways in which people use their bodies for self-expression: tattooing, piercing, self-mutilation, which serve both individual and cultural needs. Paying homage to Golden Age crime fiction in which even the red herrings are impeccably turned out, The Affair of the Mutilated Mink is a must-read for armchair sleuths.
In the mirror of the young artist, Claire dwells the demon. He is now beautiful, now terrible. The solution lies in medieval Venice, full of predatory mermaids and living masks, and in the aristocrat-sorcerer. More from the irresistible Marcus Moon: civil engineer, wanton lover, and protector of all things 'Moon', especially when it comes to his long-suffering girlfriend, Charlie.
With her attentions seemingly being diverted by upper class socialite D'Arcy Lyell, Marcus finds himself in and out of the country with a big Middle Eastern deal in the offing that could catapult his career. The other half of the design credit belongs firmly to Luka Rejec, who is an incredible illustrator in his own right and a tremendous graphic designer.
Here, the layout, the borders, the negative space — all of these elements come together flawlessly. The hard contrast between black and white, used wholly differently from the comparatively plain black and white old school books of our yesteryears, is outstanding. Luka sets the tone of every page and section expertly with the alternating use of white-on-black and black-on-white. The layout took those excellent paintings and drawings in a vacuum and gave them incredible visual context.
It is sharp and dynamic when it needs to be and claustrophobic and still when it needs to be. Enough about the art and production, though. What is the content? What is the value there? Veins of the Earth. Customers Who Bought this Title also Purchased. Reviews 4. Please log in to add or reply to comments.
Another banger from Zak S. I have the hardback edition, which is gorgeous. My favorite thing about Zak S. Ryan K. Can be run while reading and the checkerboard map with location descriptions on it makes the adventure more fun to referee. It has a Groundhog Day plot that is designed for replay. There are plenty of novel ideas on how players should interact with NPC [ Daniel E.
An awesome collection of ideas! Unlearn what you have learned and start running an interesting game. This book along with Vornheim: The complete city kit is a great place to begin the journey away from WOTC cookie cutter adventures for children, and ru [ Grant E. The Wonderful and Brutal work of Frostbitten and Mutilated achieves the goals it sets before itself, I believe. While I'm not a mind-reader, the artist clearly states intents on how to use the book.
They then present terrifying [ Ron R. You should get this if your fantasy game features snow, ice, tribes, witches, animals, giants, the wilderness or if you like lovely scratchy artwork.
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